![]() ![]() Unwrella is an exact unwrapping plug-in for Autodesk 3ds Max and Autodesk Maya for Windows. ![]() Unwrella 2 is compatible with: 3D Studio MAX 2011 32 bit,3D Studio MAX 2011 64 bit,3D Studio MAX 2010 32 bit,3D Studio MAX. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya.Automatic, one click unwrapping Organic or. Flatiron Ultimate texture baking for industry € 299. Automatic, one click unwrapping Organic or Hard-surface method Automatic, optimal UV packing Preserving seams option Single & multiple objects UV Channel management UV Tiles support MaxScript support Docs & tutorials 3ds Max, Maya Get Unwrella. Not only that, but multiple models can be. Unwrella utilizes points on edge loops to quickly slice out components of the character and generate seams on the model where the UV textures will meet.Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to. New features: Flatten unwrap mode New UV tile creation process: Unwrella 3 offers 3D artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Unwrella is now available in version 3.10 for Autodesk 3ds Max and Autodesk Maya. ![]() Il est compatible avec 3ds Max et Maya 2010 à 2015 ![]() 3d-io lance une mise à jour de son outil de dépliage et optimisation d'UV en un clic, Unwrella. Unwrella 3 : l'outil de dépliage UV en un clic se met à jour - 3DVF.With a single mouse click artists can now unfold objects and produce UV Maps with great UV space utilization It is designed to easily deal with large numbers of objects that need to be unwrapped. Unwrella is a fast and effective UV unwrapper and UV packer for Autodesk 3ds Max and Maya for Windows.Unwrella is an exact unwrapping plugin for Autodesk® Maya®.It is a one-click solution that automatically unwraps your 3D models with an ultra-precise pixel-to-model surface aspect ratio, and sorts uv-maps specifically for further production steps such as texturing.The resulting maps are optimized for texture baking, featuring a uniform distribution of pixels over the object’s surface and reduce the visibility of texture seams to a minimum. With a single mouse click artists can now unfold low and high-poly objects and produce UV Maps with optimal UV space utilization. It is designed to allow 3D artists to easily deal with large numbers of objects that need to be unwrapped. Unwrella is a fast and effective texture map unwrapper. ![]()
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